![]() ![]() You may build items from high-tier schematics and you get 1 free schematic. Whenever you disassemble an item, you have a 25% chance to learn how to build the item. ![]() You may build items from medium-tier schematics and you get 1 free schematic. You can also recharge energy cells and capacitors. You may build items from low-tier schematics and you get 1 free schematic. You may deploy missile weapons as static turrets. ![]() You may lay down grenades as mines or set them as bombs. The precise cure is procedural, so you can't look it up, but ingredients are often sold in the Six-Day Stilt (and you can often find Corpus Choliys sold there as well, though it's not guaranteed.) However, depending on what body part was infected, you may not want to cure it. Additionally, you harvest extra scrap from robots you destroy. Whenever you step over garbage, you astutely rifle through it and occasionally discover scrap. You get the most significant bit from the item schematic plus a 50% chance to receive each remaining bit. You can disassemble scrap and artifacts for bits. You are much more successful at examining artifacts, and you can deploy wiring. The tree focuses on the three main skills, Tinker I, II, and III, which allow the player character to craft and modify items that are more and more complex and rare. The player may also need to find certain data disks or interact with unique or legendary creatures to learn how to tinker specific items and mods. Crafting and disassembling them are additional skills that need to be bought with skill points. However, buying the base skill will only allow the player to see what bits each item is made out of. Tinkering is the base skill tree that allows players to craft and modify items using Bits. You are skilled at examining, building, repairing and modding artifacts. ![]()
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