![]() ![]() In addition to being two polar opposite concepts, they are nevertheless fitting and spot on: while we explored the game, discovering increasingly difficult puzzles, we reasoned and reflected at length on their resolution as we have not done for a long time, bumping into a wall and repeating until we were exhausted. If on the one hand Superliminal made us combine shapes and change our perspectives, giving them thickness through game design, on the other hand HOSTLIGHT emphasizes light. Many colors, many colors, countless puzzles and puzzles that have put us to the test in the ten hours it took to get to the credits. ![]() Unlike Superliminal, however, HOSTLIGHT leads us into large rooms where prisms are positioned, lights and colors to connect. It focuses on perspective and physics, two amazing and crazy wonderful subjects to approach and understand. But no, because HOSTLIGHT, developed by ESDIP_GAMES, is a complex and demanding production that reminded us of Superliminal, the work of Pillow Castle Games, which at the time offered us three hours of leisure and many puzzles to solve.įor those unfamiliar with it, this is a sometimes surreal puzzle game consisting of a plot and lots of silhouettes to put in their place to advance the game experience. Reading the plot and explanation on Steam, we were sure it was yet another puzzle video game with no art or part, one of the many independent productions that are released to make up the numbers. ![]() When we approached HOSTLIGHT for the first hour of play, we didn’t know what we would be up against. ![]()
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